/**
 * 创建相机
 * fov — 摄像机视锥体垂直视野角度
aspect — 摄像机视锥体长宽比
near — 摄像机视锥体近端面
far — 摄像机视锥体远端面
 */
export const PerspectiveCamera = (THREE, fov, aspect, near, far) => {
	const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
	return camera;
};
